Age of Sigmar: Slaughterpriest

I’ve been turning over an idea for a Realm of Metal-themed Khorne army for a while. The short version: what if the labour force of a forge-city decided to stop digging ore out of mountainsides and start digging skulls out of their masters? Fire-blackened hands, scars, sweat, dark iron and bronze, blades glowing with the white-hot fury of the dispossessed. Full Khorneunism. All men are created to de-skull. Etc, etc. And what would that look like hundreds of years later,  when the animus of that initial revolution has faded and all that’s left is blood for the Blood God, skulls for the Skull Throne, and so on, and so on?

Hence this guy. I’m not committing to painting that army just yet, but I wanted to put the idea into practice and see what it looked like. The full paintjob took a day and some of the blending is, I think, the best I’ve done. Shading bronze is tricky but I’m pleased with the muted, battered look: I think I ended up in a more Frazetta-ish place than the traditional bright red Khorne scheme allows.

It’s an extremely metal model for an extremely metal realm – a nasty bit of Khornate thrash as a break from the endless noodly prog of Tzeentch. Bonus fact: every single Khorne noun is an acceptable band name. Bloodreaver. Skull Cannon. Hell, if you give this guy his full name – Slaughterpriest with Hackblade and Wrath-Hammer – you get three band names.