Age of Sigmar: Slaughterpriest

I’ve been turning over an idea for a Realm of Metal-themed Khorne army for a while. The short version: what if the labour force of a forge-city decided to stop digging ore out of mountainsides and start digging skulls out of their masters? Fire-blackened hands, scars, sweat, dark iron and bronze, blades glowing with the white-hot fury of the dispossessed. Full Khorneunism. All men are created to de-skull. Etc, etc. And what would that look like hundreds of years later,  when the animus of that initial revolution has faded and all that’s left is blood for the Blood God, skulls for the Skull Throne, and so on, and so on?

Hence this guy. I’m not committing to painting that army just yet, but I wanted to put the idea into practice and see what it looked like. The full paintjob took a day and some of the blending is, I think, the best I’ve done. Shading bronze is tricky but I’m pleased with the muted, battered look: I think I ended up in a more Frazetta-ish place than the traditional bright red Khorne scheme allows.

It’s an extremely metal model for an extremely metal realm – a nasty bit of Khornate thrash as a break from the endless noodly prog of Tzeentch. Bonus fact: every single Khorne noun is an acceptable band name. Bloodreaver. Skull Cannon. Hell, if you give this guy his full name – Slaughterpriest with Hackblade and Wrath-Hammer – you get three band names.

Age of Sigmar: Balewind Vortex

A few steps in to my first proper batch of Heresy-era Thousand Sons I realised that I was feeling a little burned out on batch painting. Advisedly/unadvisedly I decided to start a couple of other projects at once and see what felt right, and this Balewind Vortex is the first thing I finished.

I like how it turned out. This is functionally a mount for my Gaunt Summoner: a swirling column of Space Magic (TM) that’ll hopefully make him a little more competitive. The colour transition on the Vortex itself is intended to transition neatly into the Summoner’s robes – a continuation of the ‘weird genie’ theme that I started thinking about when I originally painted him. I saw Aladdin at a very formative age, I guess?

Age of Sigmar: Tzeentch Daemon Vanguard HQ

I’m heading to my first Age of Sigmar event tomorrow, a 1000-point tournament in Bristol. I’ve got no illusions about winning all (or even any) of my games, but it was a good incentive to get a full force painted. I’ve got another box of Screamers and a Burning Chariot to add to this growing army in the next couple of weeks, but I’m going to be working on the Burning of Prospero models next.

 

Age of Sigmar: Screamers of Tzeentch

I did most of the work on these a little while ago, ahead of my first Age of Sigmar game against Tom. They needed a little bit more love, however: first to fully highlight their tusks and spines, and then to base them properly. I considered leaving them on transparent flight stands, X-Wing style, but find that black stems and properly-based stands ties them into my army much better. I’ve also done the same for the Herald’s disc.

These are fun, quick models to paint. I’d like to do a little more work on them, likely when I’ve finished painting up what will eventually be a unit of six: I’d like to add an accent colour to the pink and purple screamers, but I’ll decide on what form that’ll take when the unit as a whole is finished.

It’s been a quiet week, hobby-wise, for a number of reasons. The next step is finishing off my first batch of Pink Horrors, which are a few hours from done. Then I’ve got another box of Pink Horrors to assemble and paint ahead of my first AoS tournament later in the month.

Age of Sigmar: Flamers of Tzeentch

Another unit for my Tzeentch army that doubles as a new set of monsters for Silver Tower. Not much to say about painting these, save that doing the gradients was fun and painting dozens of tiny teeth… wasn’t. I added yellow to the now army-spanning green flame to help it stand out a little. Otherwise, a relatively straightforward 200 points of flaming demon binbag.

Age of Sigmar: Herald of Tzeentch on Disc

I’ve spent the last two weeks batch painting the beginnings of a demons of Tzeentch army for Age of Sigmar, using some of my Silver Tower models as a starting point but branching off in new directions too. This Herald of Tzeentch is the first model I’ve actually finished in that time, as well as being the first finecast miniature I’ve assembled and painted.

I can understand why finecast resin has the reputation that it does – it’s a real pain to work with, from having to carve parts of the miniature out of the sprue to cutting and filing away thick mould lines. I never quite managed to straighten out the bend in the Herald’s staff, so it’s a good thing I quite like it. Mutated demonic flesh covers a multitude of sins when it comes to resin – had I been working with a human model, or something with straight lines, I’d have had a much worse time.

Besides that, I’m happy with how this guy turned out. I’ve done a few things to tie him into the rest of the set, from the green flames to the gradient on his bracers to his feathers, which match the Gaunt Summoner and the Silver Tower Pink Horrors. He’ll be leading a unit of Screamers in my first Age of Sigmar game, which is coming up this weekend.

Heralds of Tzeentch can also be used as optional exotic encounters in Silver Tower, but this requires them to be based normally – not riding a disc. I decided to go out of my comfort zone with a drill and some magnets, and I’m quite pleased with the result:

Silver Tower: the first session

Three and a half months after I bought Silver Tower, we finally sat down to play Silver Tower. Me, Pip, and our friends Matt and Tom took on the first trial and won. All of the miniatures pictured are mine with the exception of Tom’s awesome Lord Relictor, which is from his Stormcast army.

The heroes make quick work of the acolytes in the first chamber and Pip's Starpriest opens the portal to the next. It is full of dudes.

The heroes make quick work of the Kairic Acolytes in the first chamber and Pip’s Starpriest opens the portal to the next. It is full of dudes.

Pip's Starpriest would subsequently stab many of these dudes to death.

Pip’s Starpriest would subsequently stab many of these dudes to death.

A chance encounter sees us face down the Gaunt Summoner in a narrow chamber. Matt's Doomseeker and my Knight-Questor managed to repel him in a single turn, before he could act.

A chance encounter sees us face down the Gaunt Summoner in a narrow chamber. Matt’s Doomseeker and my Knight-Questor managed to repel him in a single turn, before he could act.

My Knight-Questor leads the charge into the final chamber. We'd ultimately kill most of the initial wave with deadly magic lasers, but a series of freak destiny rolls by Pip would subsequently see six (!) Kairic Acolytes warp in right on top of us.

My Knight-Questor leads the charge into the final chamber. We’d ultimately kill most of the initial wave with deadly magic lasers, but a series of freak destiny rolls by Pip would subsequently see six (six!) Kairic Acolytes warp in right on top of us.

Silver Tower: Skink Starpriest

A temporary deviation from the core set. I want to share Silver Tower with my partner, Pip, but grim heroic fantasy isn’t necessarily her bag. However: she likes dinosaurs, her favourite colour is green, and her best hero in Dota 2 is Witch Doctor. I noted that Silver Tower could be expanded to include characters from elsewhere in the Warhammer range, and had an idea.

Silver Tower: Fyreslayer Doomseeker

A sweaty, swarthy, angry, gold-obsessed slayer. I’m mostly happy with how he turned out. I dipped into The Lore to find an alternate Fyreslayer colour scheme and went for the gold and crimson of the Sigyorn Lodge. I’m happy that I managed to create a bit of variety within the theme of ‘loads of gold’ through the use of different mixtures of washes – there’s a bit of Carroburg Crimson in there, a bunch of Reikland Fleshshade. I also liked bringing out the flame effect in his torch-axe-thing.

I worry that the overall look may be a little too muted thanks to low contrast between gold, red, orange and pink. This was, initially, deliberate: loads of the colour schemes I’ve chosen are high-contrast, and I wanted to try something subtler. However I might have picked the wrong model: dwarves (sorry, duardin) are basically beards with arms and likely rely on high-contrast colour schemes to pop.

It also turns out that I don’t enjoy painting beards, which puts my idle daydreams of collecting a Fyreslayer army to bed for good.